Notice: My personal stance on AI generated artwork. Retweet and share if you agree. Let us discuss, and not immediately scream bloody murder.

Now Viewing: the_legend_of_zelda:_ocarina_of_time


Tag type: Copyright

(ゼルダの伝説 時のオカリナ Zeruda no Densetsu: Toki no Okarina)

Tag covers images that reference or feature characters/scenes from this particular Zelda game. It is directed and produced by Miyamoto_Shigeru. Music is composed by Kondo Koji and the artwork was done by Nakano_Yusuke. The story was written by Osawa Toru, Miyamoto Shigeru, and Koizumi Yoshiaki. The game was a sizable project with a development team of over 120 people.

Released in 1998 for the Nintendo 64, it was the first Zelda game to go 3D. It features innovations like the ability to lock onto your target during combat and the extensive time travel in both gameplay and storyline. Fairy companion Navi can also provide information on enemies and give hints about where to go next. It established the Adult Link character design and gave series villain Ganon a human form known as Ganondorf, which has appeared in subsequent games. Zelda also plays a more active role in this game as opposed to just being a distressed damsel in previous games. It is also notable for its use of music, particularly the instrument ocarina, in gameplay. Although the game did not invent the instrument, it popularized it and ocarinas with the same design as Zelda's can be purchased in real life.

The story begins with Link as a child living in Kokiri Forest. He is different from the Kokiri in that he lacks a fairy companion bestowed by Great Deku Tree, but for the most part, he lives a relatively peaceful life; only Mido gives him trouble. One day, the Great Deku Tree sends the fairy Navi to be his companion. Link learns that the Great Deku Tree has been weakened by the curse and, in the game's first dungeon, enters the tree in order to rescue it. Unfortunately, he fails to save the tree, but the Deku Tree, in its dying breaths, gives Link the Kokiri Emerald, the Spiritual Stone of the Forest, and tells Link to see Princess Zelda in Hyrule Castle.

Link leaves the Kokiri Forest and meets with Princess Zelda who warns him about Ganondorf who plans to take the Triforce, the ultimate source of power in the Zelda universe, for himself. But he needs three Spiritual Stones and the Ocarina of Time in order to access the realm where the Triforce is located. Link embarks on an adventure to retrieve the Spiritual Stones before Ganondorf gets his hands on them, but things do not go according to plan. . .

The game originally ran on the same engine as Super Mario 64 and the game was in development at the same time that Mario 64 was. Some of the ideas originally meant for Ocarina of Time ended up being used in Super Mario 64 instead. However, Miyamoto states that Ocarina of Time's engine was modified from the the Super Mario 64 one to the point that he considers them to be separate engines. The game was at one point intended to be in first person, but after the Young Link design was conceived, Miyamoto felt that Link had to be shown onscreen. Miyamoto would later suggest the first person idea for another 3D action adventure game series, Metroid Prime.

The game's cutscenes are depicted with real time computing as opposed to FMV or pre-recorded video. This was a conscious choice by cutscene director Kawagoe Takumi who wanted the cutscenes to convey the sense that the player was in control of the action.

The game is unique amongst Nintendo 64 games in that pre-orders of the game came with a gold N64 cartridge as opposed to the usual grey cartridges.

The game was very well received upon release and is still highly regarded by many. The game holds the distinction of being one of the most critically acclaimed games ever made. It received virtually universal praise from critics with many perfect scores and even won a Game of the Year award for 1998. It was also a large success in terms of sales, selling 7.6 million copies worldwide. The game is also noted for bringing many new fans into the Zelda franchise as the game came out 5 years after the previous canon Zelda game Link's Awakening, the longest time gap between Zelda entries. After this game, Zelda games would be developed and released more consistently whereas only 4 canon Zelda games were created prior to Ocarina of Time.

The game has received a Master Quest version for Gamecube, which redesigns the dungeons of the game to make them more challenging, and has received a remake for the 3DS in 2011. In both of these remakes/rereleases the infamously confusing Water Temple dungeon is made easier in some way and Zelda developers Miyamoto Shigeru and Aonuma Eiji, who designed the dungeons for this game, have even apologized for the dungeon. It is also available on the Wii Virtual Console for 1000 Wii points.

Over the years, gamers have discovered many glitches that can be exploited to complete the game at a much faster rate amongst other amusing features. These glitches were preserved for the 3DS version as the developers felt they did not harm the game.

The Ocarina of Time version of Link has appeared in both Super Smash Bros and Super Smash Bros. Melee and the Gamecube edition of Soul Calibur II. The Ocarina of Time version of Zelda, Sheik and Ganondorf also appear in Melee.

The game is generally considered to be a prequel to the Zelda games made before it. It is also treated as a major turning point in the Zelda timeline as shown in Hyrule Historia, being the turning point for 3 timelines: The Adult Timeline Link defeats Ganon, but after Zelda sends him back to his lost years in the ending, Link disappears from the adult timeline which leads to The Wind Waker and its sequels; the Child timeline After Link is sent back to his original time, he returns to the castle courtyard and proceeds to warn Zelda of Ganondorf's plans. which leads to Majora's Mask, Twilight Princess, Four Swords Adventures, and Breath of the Wild; and the Downfall timeline where Link is killed by Ganon which leads to the first four Zelda games, the Oracle games, and Triforce Heroes.

This game is unusual amongst Zelda games in that the original release completely lacks the iconic Zelda Overworld theme.

Characters introduced in this game:
Ganondorf technically same character as Ganon, but his human form first appeared here.
Navi
Saria
Nabooru
Mido
Talon
Ingo
Malon
Princess_Ruto
Sheik
Rauru
Darunia
Kaepora_Gaebora
Phantom_Ganon
Volvagia
Great_Deku_Tree
Morpha
Bongo_Bongo
Twinrova
Koume
Kotake

Monsters:
Dead_Hand
Redead
Skulltula
Iron_Knuckle

Crossover:
Super_Smash_Bros.
SoulCalibur_II

Prequel to:
The_Legend_of_zelda:_A_Link_to_the_Past

Follows:
The_Legend_of_zelda:_Skyward_Sword

Sequel:
The_Legend_of_zelda:_Majora's_Mask direct sequel
The_Legend_of_zelda:_Wind_Waker Toon Link timeline
The_Legend_of_zelda:_Twilight_Princess alternate timeline



Other Wiki Information

Last updated: 03/15/17 5:32 AM by jojosstand
This entry is not locked and you can edit it as you see fit.


 1boy 1girl against_tree age_difference ahegao anal bar_censor blue_eyes blush boots censored clothes_pull flat_chest from_behind green_footwear green_hair green_hairband hairband hat hetero hoshime leaning_forward link loli medium_hair motion_lines nintendo open_mouth outdoors pants pants_pull pointy_ears pussy rolling_eyes saria_(zelda) sex sex_from_behind size_difference solo_focus standing standing_sex teeth the_legend_of_zelda the_legend_of_zelda:_ocarina_of_time tiptoes tongue tongue_out tree trembling tunic waist_grab
 1boy 1girl age_difference ass blonde_hair blue_eyes blue_skin buttjob clothed_male_nude_female colored_skin cum cum_on_back ejaculation elf fish_girl flat_chest full_body grin hetero hoshime interspecies link loli looking_at_another looking_back monster_girl naughty_face nintendo nipples nude parted_lips pink_eyes pointy_ears princess_ruto simple_background size_difference smile teeth the_legend_of_zelda the_legend_of_zelda:_ocarina_of_time top-down_bottom-up white_background x-ray
 1boy 1girl age_difference bar_censor blonde_hair blue_eyes bottle bukkake censored cleft_of_venus clothed_male_nude_female completely_nude cum cum_in_container cum_on_body cum_on_floor cum_on_legs cum_on_upper_body ejaculation elf eyebrows eyelashes facial flat_chest full_body grin half-closed_eyes handjob hat hetero holding holding_bottle hoshime indoors kneeling large_penis link loli long_hair looking_at_penis looking_down malon naughty_face nintendo nipples nude orange_hair parted_lips penis pointy_ears pussy size_difference smile testicles the_legend_of_zelda the_legend_of_zelda:_ocarina_of_time tunic
 1boy boots brown_footwear cloud cloudy_sky fairy grass green_tunic highres holding_ocarina leather leather_boots link navi nintendo outdoors river rock sitting sitting_on_rock sky the_legend_of_zelda the_legend_of_zelda:_ocarina_of_time tree young_link yuuyou_(link1357zelda)
 1boy 1girl armor belt blonde_hair boots brown_belt brown_gloves closed_eyes dress elbow_gloves feet_out_of_frame fingerless_gloves flower gloves green_tunic hand_on_lap head_wreath highres layered_sleeves link long_sleeves nintendo orange_hair pants pauldrons pink_dress pointy_ears princess_zelda short_over_long_sleeves short_sleeves shoulder_armor shoulder_belt simple_background sitting smile the_legend_of_zelda the_legend_of_zelda:_ocarina_of_time tunic white_background white_pants young_zelda yun_(dl2n5c7kbh8ihcx)
 armor belt blonde_hair blue_eyes boots bridal_gauntlets brown_belt closed_eyes dress feet_out_of_frame flower gloves green_hat green_tunic hand_on_lap hat highres holding holding_flower link nintendo orange_hair pants pauldrons pink_dress pointy_ears princess_zelda short_sleeves shoulder_armor shoulder_belt sitting smile the_legend_of_zelda the_legend_of_zelda:_ocarina_of_time tiara triforce triforce_earrings tulip tunic whispering white_background white_dress white_gloves white_pants young_link yun_(dl2n5c7kbh8ihcx)

View more »