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Covers the entire series.

Popular Nintendo crossover platformer/fighting game franchise created by Sakurai_Masahiro. the original game debuted on January 21, 1999 for the Nintendo_64.

It is different from many other fighting games in that the objective is not to deplete your opponent's health bar but to make it impossible for your opponent to return to the arena, which is often a floating platform/ piece of land. It also features usage of items (though they can be turned off or you can customize which items you want in the fight) and platforming elements; most stages have additional platforms that the player can jump on and some have auto-scrolling sections. Many of the stages have obstacles that make the fight more chaotic though there are stages with zero obstacles.

The games provide many options to customize your fights however you wish like lightning mode which amplifies everyone's speed or stamina mode which makes the game more like a traditional fighting game in that your primary objective is to deplete your opponent's health. Brawl even includes a Stage Editor that allows you to create your own stage.

All the games allow 4 players to play at the same time. The Wii U version of the fourth game allows up to eight players to play at the same time and includes a few massive stages to accommodate the increase in combatants.

The series is presented as if all of the characters in the game are a bunch of trophies/toys even in Brawl's more fleshed out story mode. The original game's intro and ending implies that the whole game is a child playing with his/her toys.

The series' soundtracks consist of remixes of classic Nintendo game songs and new tunes. Starting with Melee, much of the music became orchestrated and in Brawl, many well known video game composers like Uematsu Nobuo contributed to the game's immense soundtrack. Brawl is also the first SSB game to include a fleshed out story mode in the form of Subspace Emissary, an expansion of the adventure mode in Melee. However, the fourth Smash Bros. game does not have cutscenes due to Sakurai feeling that players uploading Brawl's cutscenes on video sites like Youtube ruined the experience of being able to view the cutscenes for the first time.

The series's success has managed to influence the original games the character came from. It is responsible for helping introduce Fire Emblem, with the appearance of Marth and Roy in Melee, to many North Americans and eventually, the localization of Fire Emblem games. It also gave Captain Falcon his famous Falcon Punch, which has made its way into the F Zero anime adaptation and is referenced in Captain Falcon's theme song in F-Zero GX though he never uses the move as GX is a racing game. Master Hand and Crazy Hand have made an appearance in Kirby and the Amazing Mirror. It may have also played a part in the revival of Kid Icarus, Kid Icarus Uprising, which uses Pit and Palutena's designs in this game and is also directed by Sakurai Masahiro.

The original game was not originally intended to be a crossover, but during development Sakurai came up with the idea to include Nintendo's icons in the fighting game he was working on. Being a crossover series, there are numerous references to the games the characters originate from. From Brawl onwards, players can play short playable demos of games like Super Mario World, Star Fox 64, etc. called masterpieces as a way of showcasing the high moments of the game's characters and giving unfamiliar players a sense of the cast's roots. Starting with Brawl's inclusion of Solid Snake and Sonic, characters from third party developers like Sega and Konami have joined the roster though said characters have had at least one game that was released on a Nintendo console. Smash Bros. Wii U adds Capcom's original Rockman and Namco's Pac-man.

The series' massive success and, at the time of the original game's debut, unique mechanics helped popularize the platform fighter genre. The series, particularly Melee, is also popular amongst fighting game tourney players. Melee has been featured at EVO twice: in 2007 and in 2013. Its 2013 appearance was made possible thanks to support from the fans and the game was the oldest fighting game featured at the tournament. While seven of the eight games featured had already been determined, the position of the eighth game was decided via online donations, the proceeds of which would be given to the Breast Cancer Research Foundation. Smash Bros. fans ultimately donated the most and Melee became the eighth game featured. Smash Bros. tournament play is typically done without items and consists of one on one duels. Players also pick arenas with minimal obstacles or arenas with few unpredictable elements to ensure that there will be nothing that can interfere with the fight and that the victory will be entirely determined by skill. This tourney style play has become very popular in its own right. However, there has notoriously been quite a bit of tension between players who insist on playing with items and players who insist on playing tourney style throughout the fan base's history. To satisfy these two groups with very different tastes, the fourth Smash Bros. game has two modes: For Fun and For Glory. The former features the chaotic stages and use of items that non-tourney Smash Bros. play is famous for while the latter adjusts the game's stages to remove all unpredictable elements and obstacles and items and sets all fights to one on one matches.

The series has an unique take on the pause screen. Instead of a menu, the game's camera will zoom in on the player that pressed pause. The camera can also be rotated, and this is often used by players to take amusing screenshots. This was expanded in Brawl which allowed players to take snapshots.

Brawl has also spawned quite a few mods like a move swapping mod and a mod that mimics the mechanics of Melee.

The fourth Super Smash Bros. game is the first multi-platform Smash Bros. game, and was released on the Wii U and Nintendo 3DS with the two platforms being able to interact . Namco is also involved in the game's production and this collaboration has also led to Namco's iconic video game character Pac-Man joining the game's roster. The game introduces a move customization feature that allows players to modify the characters' moves and use them. However, the customized moves can't be used in multiplayer.

The fifth Super Smash Bros. Ultimate was released on December 7, 2018 for the Nintendo Switch. This game has the largest roster of all Super Smash Bros. games because it brings back every single playable character in the franchise's history alongside new members.

Playable characters:

Introduced in Original game:
Mario
Luigi
Donkey_Kong
Link
Captain_Falcon
Samus_Aran
Jigglypuff
Pikachu
Kirby
Ness
Fox_McCloud
Yoshi


Melee:
Pichu
Roy
Young_Link
Princess_Zelda
Sheik
Dr_Mario
Marth
Mewtwo
Princess_Peach
Nana
Popo
Ganondorf
Bowser
Mr._Game_and_watch
Falco_Lombardi

Brawl:
Diddy_Kong
Toon_Link
Solid_Snake
Meta_Knight
King_Dedede
Lucario
Pokemon_Trainer
Charizard
Squirtle
Bulbasaur
Wario
Ike
Pit
Olimar
Lucas
Wolf_O_Donnell
Sonic

Smash Bros. 4:
Rockman_(character)
Villager_(Doubutsu_no_Mori)
Wii_Fit_Trainer
Rosalina_(Mario)/Luma
Little_Mac
Greninja
Palutena
Mii
Pac-Man
Lucina
My_Unit
Shulk
Alph
Bowser_Jr.
Roy_O._Koopa
Ludwig_von_Koopa
Wendy_O._Koopa
Morton_Koopa_Jr.
Lemmy_Koopa
Iggy_Koopa
Larry_Koopa
Dark_Pit
Ryuu_(Street_Fighter)
Cloud_Strife
Bayonetta_(character)
Kamui_(fire_emblem)

Super Smash Bros. Ultimate:
Inkling_(Splatoon)
Ridley playable for the first time
Princess_Daisy
King_K._Rool
Simon_belmont
Richter_Belmont
Terry_Bogard
Amamiya_Ren

Non playable original characters:
Tabuu
Master_Hand
Crazy_Hand
Sandbag
Master_Core
Duon
Galleom

Non-playable Crossover characters:
Petey_Piranha
Rayquaza
Porky_Minch
Ridley
Meta_Ridley
Viridi
Yellow_Devil
Koume
Kotake
Flying_Man
Peppy_Hare
Slippy_Toad
Panther_Caroso
Leon_Kowalski
Krystal
Hal_Emmerich
Mei-Ling
Roy_Campbell
Tom_Nook
Krom
Dunban

Assist Trophies:

Brawl:
Andross
Barbara_the_Bat
Devil_(Devil_World)
Dr._Wright
Gray_Fox
Hammer_Bro.
Isaac_(Golden_Sun)
Jeff
Jill_(Drill_Dozer)
Kat_(Warioware)
Ana_(Warioware)
Knuckle_Joe
Lakitu
Spiny
Lyn_(Fire_Emblem)
Metroid_(creature)
Mr._Resetti
Amamiya_Saki
Samurai_Goroh
Starfy
Waluigi
Tingle

Super Smash Bros. U:
Ashley_(Warioware)
Chain_Chomp
Color_TV-Game_15
Dark_Samus
Dillon_(Dillon's_Rolling_Western)
Kawashima_Ryuta
Elec_Man
Ghirahim
Inky
Blinky
Pinky
Clyde
Shizue_(Doubutsu_no_Mori)
Magnus_(Kid_Icarus)
Midna
Mother_Brain
Nightmare_(Kirby)
Phosphora
Riki_(Xenoblade)
Sable_Prince
Skull_Kid
Starman
Takamaru_(Nazo_no_Murasame)

Series represented in the series:
Super_Mario_Bros.
Super_Mario_64
Super_Mario_Sunshine
Super_Mario_Galaxy
Donkey_Kong_(series)
Ice_Climbers
Dr._Mario
Xenoblade
The_Legend_of_Zelda
Pikmin
Wii_Fit
Ocarina_of_Time
Twilight_Princess
Wind_Waker
Spirit_Tracks
Wind_Waker
Majora's_Mask
Warioware
Donkey_Kong_Country
Game_&_Watch
Metal_Gear_Solid
Pokemon
Pokemon_Red_and_Blue/ Pokemon_FRIG
Pokemon_GSC
Pokemon_DPPT
Metroid
F-Zero
Sonic_the_Hedgehog
Kirby_(series)
Fire_Emblem
Fire_Emblem:_Monshou_no_Nazo
Fire_Emblem:_Souen_No_Kiseki
Fire_Emblem_if
Kid_Icarus
Yoshi's_Island
Yoshi_Story
Mario_Kart
Mother_(game)
Mother_2
Mother_3
Sin_and_Punishment Saki is an assist trophy in the game.
Star_Fox
Rockman
Rockman_(classic)
Doubutsu_no_Mori
Punch-Out!!
Duck_Hunt
Street_Fighter
Final_Fantasy_VII
Bayonetta
Bayonetta_2
Castlevania
Fatal_Fury

Games in Series:
Super_Smash_Bros. (1999)
Super_Smash_Bros._Melee (2001)
Super Smash Bros. Brawl (2008)
Super_Smash_Bros_U (2014)
Super_Smash_Bros_Ultimate (2018)



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Last updated: 10/20/22 11:49 AM by Adam_McCall
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