Posted on: 11/18/23 04:18PM
Updated 'Guardian Legend' (
en.wikipedia.org/wiki/The_Guardian_Legend ) with better graphics, number of enemies, enemy appearances, etc.
Upgraded 'UFO: Apocalypse' (
en.wikipedia.org/wiki/X-COM:_Apocalypse ). Allow the city to grow/breathe as the game goes on. Change the Alien Dimension so the threat slowly increases over time rather than decreases. I.e. currently after you destroy the UFO factory the aliens can no longer attack the city. The upgrade would have the Dimensional Portals now firing off random shots into the city instead of spawning UFOs. Increase the intelligence of the civilians in the tactical battles so they do not just run randomly, the civilians will try to run towards an exit if there are no aliens around (and if no exit on that floor, they will run towards stairs to get closer to the floor with the exits). Gangs will prefer lots of small vehicles and chemical firearms (i.e. pistols, shotguns, submachine guns, autorifles, etc) because they are cheap. MegaPol (police) will prefer laser weapons for their accuracy. MarSec (responsible for Elerium mining safety) will use more plasma weapons as they have better access to Elerium.
Upgraded 'UFO: Afterlight' (
en.wikipedia.org/wiki/UFO:_Afterlight ). Add in a 2x2 sized shotgun ammo drum of 32 shots along with the 2x1 shotgun ammo clip of 8 shots. Have the drone AI be stored at the base and increase in skill based on XP earned by the drones, rather than the drones gaining XP individually. Have the upgrade chips able to be inserted immediately in a drone, rather than needing the drone to gain XP.
Upgraded Rogue Trader computer game (
store.steampowered.com/ap...ammer_40000_Rogue_Trader/ ) that will allow the player to play as any of the factions (humans, Eldar, Orks, Dark Eldar, Tau, Necron, Tyranid, etc).